Fusion 360 Video Tutorial

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  • <p>This is an outline design for a music cabinet I have made in wood and MDF. The MDF is spray-painted with signal-red aqeous matt acrylic plus a high-gloss top-coat. The fillets are leafed with schlaggmetal - before the topcoat is sprayed. The legs, in the real thing, are oak and iroko sandwiched, and tapered at the bottom. All MDF panels are glued.</p><p>The drawing doesn't show the leg fixings, which consist of 6mm brass studs (about 80mm long) going from the legs into the corners of the bottom sheet (invisible) and 4mm threads going under 45 degrees from the legs through the corners, with nuts just visible on the inside.</p><p>In the real thing, there are holes in the back and the shelves for wiring and air. There are also small shelf supports in 6mm MDF leafed and glued onto the inner-sides and back.</p><p>Finished on 29 May 2019.</p>
  • <p>Here's an old school looking ride on concept that I've wanted to execute for awhile. Hope you like it.</p>
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  • <p>Factory workers need to stay within their workspace for long hours while still need to move about small distances. It will be difficult to move about with chairs crowding the workplace. So this was the solution me and my team came up with, a wearable exoskeleton like chair.</p>
  • Mission Zapata 2021 (Model for 3D printing of first prototype structure)
    <div><span>DESCRIPTION</span><div><p>The development of nanosatellites in Mexico is lagging behind, in SPACELAB we are designing and manufacturing nanosatelites planned to develop the capacity to launch in low orbit, and is developing a system of launching small payloads.</p></div></div><div><span>PURPOSE</span><div>The small payloads that are being developed, including triangulation systems, three-dimensional mapping, telemetry and 5g development</div></div><div><span>SOLUTION</span><div>2021 will be shown the first prototypes and launch plans at the Famex aerospace and defense fair</div></div><div><span>AUDIENCE</span></div><p>general public<br></p>
  • <p>Otto is an interactive robot that anyone can make!, is completely and truly Open source, <a href='https://www.arduino.cc/'>Arduino </a>compatible, 3D printable the perfect opportunity to build and have your very first robot, learn robotics and have fun; <strong>is more than just a robot </strong>a truly emotional robot that connects with all people, allowing everyone to interact socially.</p><p>Otto DIY+ the improved and advanced version of original #OttoDIY ('Otto DIY with steroids')<br></p><p><a href='http://ottodiy.com'>ottodiy.com</a></p>
  • <p>Walker and dancer DIY biped robot, derivative design from Zowi which is based on BoB the original biped robot that uses only 4 servos to walk and move.</p><p>ottodiy.com</p>
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  • <p>Crossover by sunny panag</p><p>Designed in Fusion 360 And Rendered in Autodesk VRED PRO</p><p>@Copyrighted by (SUNNY PANAG)<br></p>
  • New Updates May 2019: Torque-Vector Engine: 12 Cylinder, Elliptical Roller Style Crankshaft, Engine Design Project
    <p><strong>Torque<em></em></strong><em><strong>-</strong><strong></strong></em><u><strong><em></em></strong></u><strong>Vector</strong><strong></strong> Engine<br>A Twelve Cylinder Elliptical Roller-Cam Crankshaft Engine<br><u></u><u></u><br></p><p><span tabindex='0'><span><span><br></span></span></span></p><ul><li><span tabindex='0'><span><span>This 12 cylinder elliptical (roller-cam) crankshaft engine has two cylinders firing at equally opposite sides of the engine every 30 degree's of rotation of the crankshaft. The full stroke of the piston pushes upon the elliptical crankshaft for a maximum of 90 degrees of applied rotational torque. That means there are 24 piston power strokes in one revolution of the crankshaft. This design operates similar to a 2-stroke engine in how often the pistons fire, but has the efficiency of a 4-stroke, in how it uses seated valves. The elliptical shaped crankshaft is how it acquires a greater number of power-strokes than a regular reciprocal style crankshaft 4-stroke engine.</span></span></span><span tabindex='0'><span><span></span></span></span><span tabindex='0'><span><span></span></span></span><span tabindex='0'><span><span><br><br><br><br></span></span></span></li><li><span tabindex='0'><span><span>Note: There are parts of this engine that are not yet added to complete this design such as: Oil lubricating system, ignition system, intake airflow controller, fuel system, sensors, and power output shaft. The exhaust system was recently added (a twin turbo system that is intended to connect to the intake system and provide positive intake pressure).<br><br><br><br></span></span></span></li><li><span tabindex='0'><span><span>A large part of the length of time it took to design this engine project was from researching the many details involved in engineering something as advanced as an internal combustion engine. About 25% of the time spent on designing this engine to the stage it is currently was the time involved in researching the necessary Engineering Knowledge necessary to complete each stage of the design. For example: If you were going to invent your own Custom Designed Engine, where would you start? Which parts would you begin with? Because I can tell you, that the starting point is very important when designing an engine from scratch. In reality Engine Innovation Engineering happens with a Strong TEAM of Experienced Engineers tackling each stage involved in the engine design process and the rate at which a TEAM can accomplish Projects is exponentially greater per member that is added to the team in comparison to someone tackling a Engineering Project such as this under their own solo effort and capacity. <br><br><br><br></span></span></span></li><li><span tabindex='0'><span><span>At this point I am learning how to properly use the Physics - 'Simulation Environment' - to test the Physics of the Engineering involved in the design as it is thus far. Learning the Physics - 'Simulation Environment' - is more of a complicated task than I realized for the experiments that I am trying to run. For example, I'm trying to measure the lateral forces applied to the connecting rods as they push against the Elliptical Roller-Track-Crankshaft when 1500psi is applied to the top surface area of the the Piston and various Counter-Active-Torque-Forces (Engine Load) are applied to the crankshaft to acquire a series of incrementally increasing Engine Load Simulation Results in order to optimize the specs and ratios in the design.<br><br></span></span></span></li><li><span tabindex='0'><span><span>One person commented that it might be an improvement to the design to run the engine with a 2-stroke pre-mix fuel lubrication system as opposed to a Sump Style found with many 4-stroke style designs - this is an idea that might solve one of the problems the engine will have with initial burning up excess oil during ignition of the engine - as is seen with the old Radial Engine Designs. Once I get the Physics - 'Simulation Environment' - figured out so I can process the Simulations necessary, I will be able to revise the design of the engine exponentially and achieve the goal of getting the parts and sections of the Engine to work complimentary to one another creating reciprocal relationships of mechanical interaction (much like the final stage of building a guitar is that of Tuning the strings in relation to one another according to a map of existing Keys).<br><br><br><br><br><br></span></span></span></li><li>I am recruiting other designers that would like to collaborate on design work to get the design finished. I had to build a new computer with greater RAM in order to continue with adding onto the design I have developed so far. After reviewing the engine designs from a refreshed perspective, I have realized where a lot of improvements could be made such as: The Design of the Cylinder Head - Chronologically Following is the Location of the Intake and Exhaust Ports on the New Cylinder Head - New Style of Valve Combination (possibly Dual Intake and Exhaust valves) - New Style of Engine Lubrication System (Pre-Mix Style) - Examination of New and Alternative, <strong>Off-Center-</strong>Circular-Roller-Track-Crankshaft (Opposed to the Elliptical Style Crankshaft) Reasons being it might reduce the problem of <strong>Lateral Force </strong>that is involved with the Elliptical Style Design. <br><br></li><li>Reach out to me if you would like to help with this design. I've learned how 3D Models can be shared with others so that they can add to the design and then those additions can be sent back to the Primary Design in order to be implemented into the Primary Design as a form of Team Design Collaboration. What I really need help with right now is running the necessary Simulation Tests to see what kind of Experimental Results are produced with the design as it is thus far - the first prototype version of the design. There are things like the many Variable Width to Height Ratio's of the Elliptical Crankshafts that need to be examined in order to be able to dial in the Most Optimal '<strong>Elliptical WxH</strong> Ratio' for the Best Selected Application of the Engine Design. <br><br><br>For Example: There are certain '<strong>Elliptical WxH </strong>Ratios' that are best applied as a Broader-RPM-Operating-Range-Engine than they are applied as a Low-RPM-Operating-Range-Engine. Vice Versa, There are 'Elliptical Ratios' that are best suited for Narrow-RPM-Band-Engine-Applications at the Lower Range Designed for Greater Torque Output than other Ratios provide. Yet, there are difficulties that come along with different Ratios of the Elliptical Roller Style Crank and the main difficulty is consequential cause of a dynamic-value of what are referred to as <strong>'</strong>Lateral Forces' that act on the 'Connecting Rod' in a Lateral manner in respect to a compression form of force as is created as the 'Connecting Rod' moves through its Compression-Power-Delivery-Stroke-Range. Having assistance with Running simulations of these types to collect and compare data would be a crucially important set of steps to get completed at this stage of the engine design development. So if there are people out there that have the capacity to Experiment with various 'Width x Height Ratios' of the Elliptical Roller Crankshaft at various engine loads of opposing rotational torque force, as well as, running Experimental Simulations with various Piston Diameter x Bore Stroke Length Ratios, then, by all means get in contact with me because as of May 1st 2019 this is the stage of focus for this engine design project and it would be great to see the enhancements brought about by implementing the advantages of having a Team working on the project.</li></ul><p><span tabindex='0'><span><span><br><br><br><br><br><br><br><br><br><br></span></span></span><br></p>
  • <p>This mobile robotics project allows students to explore environments with project development.</p><p>It should be remembered that the role of mobile robotics in the technology and development sector is important for the exploration and also manipulation of objects that can be found in our activity.</p><p>Today we know explorers on other planets like the curiosity rover on Mars.</p><p>Leave your comment for the development of new works and ideas! </p><p>Make the most of this stuff!</p>
  • <p>This is a mini project of a humanoid robot inspired by the <strong>Wall-e</strong> robot from the <strong>Pixar animation studio</strong>. The robot was developed on the robotics platform <strong>Vex Robotics</strong>. The main students involved in the physical development of the prototype are students from <strong>Fábrica de Nerdes (a club of innovations)</strong>. It is worth mentioning that the base of the robot is composed of mats for its process of movement in the ground. I will be updating all the processes of this work.</p><p><strong>I am working on the development of prototypes in the area of educational robotics so you do not stay out of the next updates follow this page, new projects are coming.</strong></p><p><strong>---------------------------------------------------</strong></p><p>Este é um mini projeto de um robô humanoide inspirado no robô Wall-e do estúdio de animação Pixar. O robô foi desenvolvido na plataforma de robótica educacional Vex Robotics. Os principais alunos envolvidos no desenvolvimento físico do protótipo são alunos da Fábrica de Nerdes (um clube de inovações). Vale ressaltar que a base do robô é composta por esteiras para o seu processo de movimentação no solo. Estarei atualizando todos os processos deste trabalho.Estou atuando no desenvolvimento de protótipos na área de robótica educacional para você não ficar de fora das próximas atualizações acompanhe essa pagina, novos projetos estão chegando. <br></p>
  • Elbo Chair- Generated in Project Dreamcatcher, Made with Fusion 360
    <p>A chair represents the design space for Project Dreamcatcher, Autodesk Research's Generative Design system. As a design tool, Dreamcatcher has to provide solutions that not only perform under the given load conditions, but also that satisfy aesthetic, fabrication, and comfort constraints. To generate the solution for the chair, we optimized the frame of the chair by inputting to Dreamcatcher load conditions representing the person's weight on the seat and chair backing. The loaded weight was 300lbs. To fabricate the solution, we used Fusion CAD, CAM and a CNC router. Black Walnut was used as the material. Compared to the original design, Dreamcatcher’s solution has 18% less volume and decreases the max displacement by 90.4% as well as decreases the max von mises stress by 78.6%.</p><p>What we learned from this project is that there is a new design space fueled by generative software. Today's designer is required to create forms informed by their intuition for how the design will perform under load cases. The designer then needs to evaluate their design through simulations, and continue to iterate and improve their design. Generative design tools like Dreamcatcher replace this iterative process by suggesting to the designer solutions that take into account performance. Thus, generative design tools become a collaborator in the design process, allowing the designer to explore viable solutions that meet criteria such as load conditions, aesthetics, and ergonomics.</p><p>Read more about the project here : <a href='https://www.wired.com/2016/10/elbo-chair-autodesk-algorithm/'>https://www.wired.com/2016/10/elbo-chair-autodesk-..</a></p><p>Collaborators: <strong>Brittany Presten</strong> - Generative Design Intern, <strong>John Hutchinson</strong> and Fusion Render team- Rendering, <strong>Carl Bass</strong>- Fabrication advisor</p>
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  • <p>New project I started a few weeks ago, my goal is to build a realistic and functional dirt bike with my own creative innovations. I finished the wheels and tires and I am working on integrating the brake system and attaching the gears and transmission. I will continue to update on my progression.</p>
  • <p>My first project.</p><p>Modeled in a T-spline.</p><p>A patch mode is also used for making of the details.<br></p>
  • <p>Robotic system to work on the concepts of mechanical engineering and logical programming of point movement.</p><p>Sistema robótico para se trabalhar nos conceitos de engenharia mecânica e programações lógicas de movimentação de pontos. <br></p>
  • <p> This CASE model was developed for the Smartphone Zenfone 3 model ze520kl is a model compatible with the device, some precautions are required for its production. For my project I performed the materialization of the part in a Prusa 3D model printer with an average yield in the printing process, you can perform some initial tests to arrive at a great model for your device.</p><p> If you use this file to find any nonconformity please notify me for possible discussions about the project. By downloading this file you can comment to motivate future work.</p><p>---------------------------------------------------------------------------------------------------------------------</p> Este modelo de CASE foi desenvolvido para o Smartphone Zenfone 3 modelo ze520kl é um modelo compatível com o aparelho, algumas precauções são necessárias para a sua produção. Para o meu projeto eu executei a materialização da peça em uma impressora 3D modelo Prusa com um rendimento médio no processo de impressão, você pode executar alguns teste iniciais para chegar a um ótimo modelo para o seu aparelho. <p> Se você usuário deste arquivo encontrar alguma inconformidade por favor me notificar para possíveis discussões sobre o projeto. Ao efetuar o download deste arquivo você pode comentar para motivar os próximos trabalhos. <br></p>
  • <p>Educational Robotics Project</p><p>This project was prepared for purposes of the Robotics disciplines and principles of robotics. This manipulator arm fits into flexible manufacturing, its available movement features allow students to work on programming concepts as well as sensing.</p><p><br></p><p>In this Project one can implant in the training dynamics:</p><p><br></p><p>- Displacement limit point;</p><p>- Types of sensors that can be implemented in a robotic structure;</p><p>- Point displacement methodologies;</p><p>- Constructive aspects of the robot;</p><p>- Work volume and accuracy.</p><p><br></p><p>The project described here follows available so that you can work on this dynamic.</p><p>I am available to deploy updates to this project, and open to new suggestions from designers.</p>
  • <p>The project published here is intended to create a luminaire to be placed in an office bacada or in a shelf for decoration of the environment.</p><p><a href='https://academy.autodesk.com/portfolios/light-fixture-living-room'>- YOU CAN FIND THE PROJECT DESCRIBED FOR WORKSHOP HERE</a><br></p>
  • <p>Made this Wall E in Fusion 360 . </p>
  • Elevated Mobility Concept Design - Allianz Super Human Sports
    <p>Sliding into the Sustainable Future</p><p>The project developed with the focus on the participation of pathways in which the participant can face different types of the obstacle in the field of competition. The mechanical movement of the body will be the main factor for a great performance in this challenge!<br></p>
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  • <p><strong><span>Modeled in Fusion 360</span></strong><span>Rendered in KeyShot Pro 7</span></p>

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Issue:

Is there a list of Fusion 360 tutorial video titles made by Lars Christensen?

Solution:

Lars Christensen offers various titles of Fusion 360 tutorial videos in YouTube.
Lars' channel is in the following link:

https://www.youtube.com/user/cadcamstuff/featured
The playlist by subject is as below:
https://www.youtube.com/user/cadcamstuff/playlists

You would find #LarsLive sequence in the below:
https://www.youtube.com/playlist?list=PL40d7srwyc_Mkgc5wvP_OfVel9aDkNkZ6
Lars also posts his update in the following twitter:
https://twitter.com/lars_cadcam Miele induction cooktop 36.

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